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published by tomkrikorian

22 listings on this page, in order of arrival. Each one has its own page with README, repository facts and source links.

  1. arkit-camera-access-providers ★ 60
    Build and debug ARKit camera access providers for visionOS 27: CameraFrameProvider and CameraRegionProvider. Use when accessing camera frame
  2. arkit-hand-tracking-provider ★ 60
    Build and debug HandTrackingProvider on visionOS 27. Use when implementing hand anchors, hand joint transforms, custom hand gestures, hand-d
  3. arkit-reference-tracking-providers ★ 60
    Build and debug ARKit reference and marker tracking providers for visionOS 27: ImageTrackingProvider, ObjectTrackingProvider, BarcodeDetecti
  4. arkit-rendering-context-providers ★ 60
    Build and debug ARKit rendering-context providers for visionOS 27: EnvironmentLightEstimationProvider, StereoPropertiesProvider, and VisualF
  5. arkit-spatial-tracking-providers ★ 60
    Build and debug ARKit spatial tracking providers for visionOS 27: WorldTrackingProvider, PlaneDetectionProvider, SceneReconstructionProvider
  6. arkit-visionos-developer ★ 60
    Router for ARKit features on visionOS 27, including ARKitSession setup, authorization, provider selection, anchor processing, and RealityKit
  7. coding-standards-enforcer ★ 60
    Enforce repository coding standards for Swift 6.2 strict concurrency, actor isolation, @Observable models, SWIFT_APPROACHABLE_CONCURRENCY, @
  8. realitykit-animation-physics ★ 60
    Implement and debug RealityKit animation, character controllers, skeletal poses, IK, body tracking, blendshapes, animation graphs, retargeti
  9. realitykit-audio-spatial ★ 60
    Implement and debug RealityKit spatial audio, ambient audio, channel audio, audio libraries, audio mix groups, reverb, grouped playback, and
  10. realitykit-ecs-systems ★ 60
    Design, implement, and debug custom RealityKit components, systems, ECS queries, component registration, update loops, Codable component sta
  11. realitykit-rendering-materials ★ 60
    Implement and debug RealityKit rendering, materials, lighting, cameras, visual effects, post-processing, render cost controls, Gaussian spla
  12. realitykit-visionos-developer ★ 60
    Route RealityKit work on visionOS 27 and handle core entity/component basics, RealityView scene setup, asset loading, input targets, SwiftUI
  13. shadergraph-editor ★ 60
    Author, load, and troubleshoot Reality Composer Pro Shader Graph materials for RealityKit on visionOS. Use when building Shader Graph materi
  14. shareplay-developer ★ 60
    Build, integrate, and troubleshoot SharePlay GroupActivities features for visionOS 27, including GroupActivity definitions, activation flows
  15. spatial-app-architecture ★ 60
    Choose and refactor visionOS app architecture across surfaces, scene boundaries, state ownership, and file layout. Use when deciding window
  16. spatial-swiftui-developer ★ 60
    Design and implement visionOS 27 SwiftUI scenes that integrate RealityKit content. Use when building spatial UI with RealityView, Model3D, a
  17. swiftui-chart3d-developer ★ 60
    Build SwiftUI Chart3D and Swift Charts 3D visualizations for visionOS 27 and Apple platforms. Use when implementing Chart3D, SurfacePlot, 3D
  18. tkr-skill-writer ★ 60
    Guide for creating and structuring skills with consistent formatting, clear documentation, and proper reference organization. Use when creat
  19. usd-editor ★ 60
    Guide for modifying USD ASCII (.usda) files and command-line USD workflows, including prims, properties, composition arcs, variants, transfo
  20. usdkit-runtime-developer ★ 60
    Build USDKit runtime editing flows on visionOS 27, macOS 27, or iOS 27. Use when Swift code imports USDKit, opens or creates USDStage and US
  21. visionos-immersive-media-developer ★ 60
    Implement immersive and spatial video experiences on Apple Vision Pro (visionOS 27), including AVKit AVExperienceController, RealityKit Vide
  22. visionos-widgetkit-developer ★ 60
    Build and debug WidgetKit widgets for Apple Vision Pro (visionOS), including mounting styles (elevated/recessed), textures (glass/paper), pr