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realitykit-rendering-materials

Implement and debug RealityKit rendering, materials, lighting, cameras, visual effects, post-processing, render cost controls, Gaussian spla

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About

Implement and debug RealityKit rendering, materials, lighting, cameras, visual effects, post-processing, render cost controls, Gaussian splats, decals, lightmaps, probes, LOD, and occlusion on visionOS 27. Use when a RealityKit task is primarily about visual appearance, mesh/material display, lights, shadows, tone mapping, bloom, camera projection, rendering performance, or choosing rendering components instead of animation, audio, interaction, or custom ECS behavior.

Details

Kind
Agent skills
Topic
No topic detected
Publisher
tomkrikorian
Origin
directory
Category
ferramentas
Stars
60
Forks
8
Last push
2026-06-20T00:27:41Z
Repository state
ativo
Language
Python
License
MIT
Added
2026-08-30 01:59:06
Updated
2026-08-30 01:59:06
Origin id
tomkrikorian/visionosagents/skills/realitykit-rendering-materials

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