realitykit-rendering-materials
Implement and debug RealityKit rendering, materials, lighting, cameras, visual effects, post-processing, render cost controls, Gaussian spla
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About
Implement and debug RealityKit rendering, materials, lighting, cameras, visual effects, post-processing, render cost controls, Gaussian splats, decals, lightmaps, probes, LOD, and occlusion on visionOS 27. Use when a RealityKit task is primarily about visual appearance, mesh/material display, lights, shadows, tone mapping, bloom, camera projection, rendering performance, or choosing rendering components instead of animation, audio, interaction, or custom ECS behavior.
Details
- Kind
- Agent skills
- Topic
- No topic detected
- Publisher
- tomkrikorian
- Origin
- directory
- Category
- ferramentas
- Stars
- 60
- Forks
- 8
- Last push
- 2026-06-20T00:27:41Z
- Repository state
- ativo
- Language
- Python
- License
- MIT
- Added
- 2026-08-30 01:59:06
- Updated
- 2026-08-30 01:59:06
- Origin id
tomkrikorian/visionosagents/skills/realitykit-rendering-materials