realitykit-ecs-systems
Design, implement, and debug custom RealityKit components, systems, ECS queries, component registration, update loops, Codable component sta
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About
Design, implement, and debug custom RealityKit components, systems, ECS queries, component registration, update loops, Codable component state, and per-frame multi-entity behavior on visionOS. Use when documented RealityKit components do not represent the needed state or behavior, when behavior spans multiple entities, or when a task needs custom System and Component architecture instead of SwiftUI view logic.
Details
- Kind
- Agent skills
- Topic
- No topic detected
- Publisher
- tomkrikorian
- Origin
- directory
- Category
- ferramentas
- Stars
- 60
- Forks
- 8
- Last push
- 2026-06-20T00:27:41Z
- Repository state
- ativo
- Language
- Python
- License
- MIT
- Added
- 2026-08-30 01:59:06
- Updated
- 2026-08-30 01:59:06
- Origin id
tomkrikorian/visionosagents/skills/realitykit-ecs-systems