Unity
Unity's official plugin for Claude Code, with curated skills for game development, monetization, and performance optimization.
Open source Repository Open in the app JSON README (API)
About
Unity's official plugin for Claude Code, with curated skills for game development, monetization, and performance optimization.
Details
- Kind
- Plugins
- Topic
- Media, design & games
- Publisher
- unity-technologies
- Origin
- marketplace
- Category
- ferramentas
- Stars
- 13
- Open pull requests
- 3
- Last push
- 2026-09-03T22:06:42Z
- Repository state
- ativo
- Language
- C#
- License
- NOASSERTION
- Added
- 2026-08-30 01:48:58
- Updated
- 2026-09-12 04:04:13
- Origin id
unity-technologies/unity-agent-plugin/unity
README
# Unity Unity's official game development plugin. Build, monetize, and operate Unity games with guidance grounded in Unity's documented practices. Available for **Claude Code**, **Codex**, and **Grok**. ## Install **Claude Code** — these two are slash commands, so type them inside a Claude Code session rather than in a terminal: ``` /plugin marketplace add Unity-Technologies/unity-agent-plugin ``` ``` /plugin install unity@unity-agent-plugin ``` From a terminal instead, use the `claude` CLI. Installs done this way load the next time you start Claude Code, or when you run `/reload-plugins` in an open session: ```bash claude plugin marketplace add Unity-Technologies/unity-agent-plugin claude plugin install unity@unity-agent-plugin ``` **Codex** ```bash codex plugin marketplace add Unity-Technologies/unity-agent-plugin ``` ```bash codex plugin add unity@unity-agent-plugin ``` **Grok** ```bash grok plugin install Unity-Technologies/unity-agent-plugin --trust ``` Grok asks for explicit trust before it installs anything from a repository. This plugin ships skills only — no hooks and no MCP servers. ### Verify it worked Each agent surfaces an installed plugin differently. **Claude Code** — type `/unity:` and the skills appear in the command list. `/plugin` also shows `unity` as installed and enabled. **Codex** — run `codex plugin list`: ``` PLUGIN STATUS VERSION unity@unity-agent-plugin installed, enabled 0.1.0-beta ``` **Grok** — type `/` and the skills appear in the slash menu. Grok uses the plain skill name, and switches to the plugin-qualified form (`/unity:ui-uitk`) when another installed skill shares the same name. `grok plugin list` shows `unity`, and `grok plugin details unity` lists what it provides. ### Manual install If you can't use the marketplace commands, clone the repo and link it into your personal skills directory instead: ```bash git clone https://github.com/Unity-Technologies/unity-agent-plugin.git ln -s "$(pwd)/unity-agent-plugin" ~/.claude/skills/unity ``` It loads automatically in every project from your next session onward. ## Usage Once installed, your agent uses the relevant skill automatically when you ask it to do something in your Unity project. For example: > "Add in-app purchases so players can buy a coin pack" > > "I want to build a settings screen" > > "My pixel art looks blurry and jitters when the camera moves" > > "Show rewarded video ads so players can earn coins" > > "Create a hexagonal tile palette for my level" > > "Chinese characters show up as empty boxes in my TextMeshPro labels" > > "Review my ScriptableRendererFeature for Render Graph problems" In Claude Code and Grok the skills also appear in the slash menu, so you can pick one explicitly instead of describing the task. ## Works with Unity 6+. ## Issues and feedback Found a bug or have a suggestion? Post in the [Unity Discussions forum](https://discussions.unity.com/). ## Brand guidelines See [Unity's branding and trademark guidelines](https://unity.com/legal/branding-trademarks) for displaying any Unity marks or icons contained in this repo. ## License [Unity Companion License](LICENSE.md).