{
  "markdown": "# Unity\n\nUnity's official game development plugin. Build, monetize, and operate Unity games\nwith guidance grounded in Unity's documented practices.\n\nAvailable for **Claude Code**, **Codex**, and **Grok**.\n\n## Install\n\n**Claude Code** — these two are slash commands, so type them inside a Claude Code\nsession rather than in a terminal:\n\n```\n/plugin marketplace add Unity-Technologies/unity-agent-plugin\n```\n\n```\n/plugin install unity@unity-agent-plugin\n```\n\nFrom a terminal instead, use the `claude` CLI. Installs done this way load the next\ntime you start Claude Code, or when you run `/reload-plugins` in an open session:\n\n```bash\nclaude plugin marketplace add Unity-Technologies/unity-agent-plugin\nclaude plugin install unity@unity-agent-plugin\n```\n\n**Codex**\n\n```bash\ncodex plugin marketplace add Unity-Technologies/unity-agent-plugin\n```\n\n```bash\ncodex plugin add unity@unity-agent-plugin\n```\n\n**Grok**\n\n```bash\ngrok plugin install Unity-Technologies/unity-agent-plugin --trust\n```\n\nGrok asks for explicit trust before it installs anything from a repository. This\nplugin ships skills only — no hooks and no MCP servers.\n\n### Verify it worked\n\nEach agent surfaces an installed plugin differently.\n\n**Claude Code** — type `/unity:` and the skills appear in the command list. `/plugin`\nalso shows `unity` as installed and enabled.\n\n**Codex** — run `codex plugin list`:\n\n```\nPLUGIN                    STATUS              VERSION\nunity@unity-agent-plugin  installed, enabled  0.1.0-beta\n```\n\n**Grok** — type `/` and the skills appear in the slash menu. Grok uses the plain skill\nname, and switches to the plugin-qualified form (`/unity:ui-uitk`) when another\ninstalled skill shares the same name. `grok plugin list` shows `unity`, and\n`grok plugin details unity` lists what it provides.\n\n### Manual install\n\nIf you can't use the marketplace commands, clone the repo and link it into your personal skills directory instead:\n\n```bash\ngit clone https://github.com/Unity-Technologies/unity-agent-plugin.git\nln -s \"$(pwd)/unity-agent-plugin\" ~/.claude/skills/unity\n```\n\nIt loads automatically in every project from your next session onward.\n\n## Usage\n\nOnce installed, your agent uses the relevant skill automatically when you ask it to\ndo something in your Unity project. For example:\n\n> \"Add in-app purchases so players can buy a coin pack\"\n>\n> \"I want to build a settings screen\"\n>\n> \"My pixel art looks blurry and jitters when the camera moves\"\n>\n> \"Show rewarded video ads so players can earn coins\"\n>\n> \"Create a hexagonal tile palette for my level\"\n>\n> \"Chinese characters show up as empty boxes in my TextMeshPro labels\"\n>\n> \"Review my ScriptableRendererFeature for Render Graph problems\"\n\nIn Claude Code and Grok the skills also appear in the slash menu, so you can pick one\nexplicitly instead of describing the task.\n\n## Works with\n\nUnity 6+.\n\n## Issues and feedback\n\nFound a bug or have a suggestion? Post in the\n[Unity Discussions forum](https://discussions.unity.com/).\n\n## Brand guidelines\n\nSee [Unity's branding and trademark guidelines](https://unity.com/legal/branding-trademarks)\nfor displaying any Unity marks or icons contained in this repo.\n\n## License\n\n[Unity Companion License](LICENSE.md).\n",
  "bytes": 3207,
  "sha": "44d905eb12e5399dbf952b06bc23ce4687eb4737ff53a6ebefe0d55f144a1a04",
  "repo_slug": "unity-technologies/unity-agent-plugin",
  "fonte": "repo",
  "truncated": false,
  "api": "https://agentalog.com/api/listings/plg_unity_technologies_unity_agent_plugin_un_908e7b0e/readme"
}