Per-area Godot 4.x reference notes behind the godot skill.
Bundle OKF 0.1 · 25 conceitos · Vollkorn-Games/godot-mcp
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# Per-area Godot 4.x reference notes behind the godot skill.
- [3D Essentials Reference](3d.md) - The 2D subsystems documented elsewhere have 3D twins with the same API and a `3D` suffix.
- [Animation & Tween Reference](animation.md) - Create with `create_tween()` on any node.
- [Godot Architecture Patterns](architecture.md) - func _ready() -> void:
- [Audio Reference](audio.md) - @onready var music: AudioStreamPlayer = $Music
- [Editor Tooling & Exposing Tunables Reference](editor-tooling.md) - The clean Godot answer to "let me adjust custom things in the editor instead of hunting for constants in code" is **data-driven design**: never hardcode a tunable as a code constant when you can…
- [Text File Formats Reference (.tscn / .tres / project.godot)](file-formats.md) - Godot's scene (`.tscn`) and resource (`.tres`) files are human-readable INI-like text, which is why they belong in version control over the binary `.scn`/`.res`.
- [GDScript Reference](gdscript.md) - var health: int = 1
Details
- Kind
- OKF bundles
- Topic
- Media, design & games
- Publisher
- vollkorn-games
- Origin
- okf_github
- Category
- dados
- Version
- 0.1
- Added
- 2026-09-09 12:02:17
- Updated
- 2026-09-09 12:02:17
- Origin id
Vollkorn-Games/godot-mcp:.claude/skills/godot/references/index.md