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  "body": "# Per-area Godot 4.x reference notes behind the godot skill.\n\n- [3D Essentials Reference](3d.md) - The 2D subsystems documented elsewhere have 3D twins with the same API and a `3D` suffix.\n- [Animation & Tween Reference](animation.md) - Create with `create_tween()` on any node.\n- [Godot Architecture Patterns](architecture.md) - func _ready() -> void:\n- [Audio Reference](audio.md) - @onready var music: AudioStreamPlayer = $Music\n- [Editor Tooling & Exposing Tunables Reference](editor-tooling.md) - The clean Godot answer to \"let me adjust custom things in the editor instead of hunting for constants in code\" is **data-driven design**: never hardcode a tunable as a code constant when you can…\n- [Text File Formats Reference (.tscn / .tres / project.godot)](file-formats.md) - Godot's scene (`.tscn`) and resource (`.tres`) files are human-readable INI-like text, which is why they belong in version control over the binary `.scn`/`.res`.\n- [GDScript Reference](gdscript.md) - var health: int = 1",
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