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Game design knowledge behind the game-design skill.

Bundle OKF 0.2 · 3 conceitos · saschb2b/skills

Open source Repository Open in the app JSON

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# Game design knowledge behind the game-design skill.

The procedure lives in the skill's SKILL.md. These concepts hold the depth, grouped into three areas: the design core (how to read and design mechanics), the interface layer (how the player perceives and operates the game), and the concept area (how a game's identity is captured, questioned, and tended as a living OKF bundle). The catalog and principles are distilled from a personal knowledge base of 17 dissected games; the frameworks, systems, and interface notes are grounded in the standard design and UX literature, cited inline.

# Areas

- [The design core](design/) - 7 concepts. The dissection method, the cross-game pattern catalog, the design moves worth stealing, the established frameworks, systems and economies and balance, the critique playbook, and inventory and items.
- [The interface layer](interface/) - 8 concepts. UX foundations, menus and screens and the HUD, transitions, onboarding and tutorials, dialogue and narrat

Details

Kind
OKF bundles
Topic
Media, design & games
Publisher
saschb2b
Origin
okf_github
Category
dados
Version
0.2
Added
2026-09-08 22:07:22
Updated
2026-09-08 22:07:22
Origin id
saschb2b/skills:skills/productivity/game-design/references/index.md

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