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  "name": "Game design knowledge behind the game-design skill.",
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  "body": "# Game design knowledge behind the game-design skill.\n\nThe procedure lives in the skill's SKILL.md. These concepts hold the depth, grouped into three areas: the design core (how to read and design mechanics), the interface layer (how the player perceives and operates the game), and the concept area (how a game's identity is captured, questioned, and tended as a living OKF bundle). The catalog and principles are distilled from a personal knowledge base of 17 dissected games; the frameworks, systems, and interface notes are grounded in the standard design and UX literature, cited inline.\n\n# Areas\n\n- [The design core](design/) - 7 concepts. The dissection method, the cross-game pattern catalog, the design moves worth stealing, the established frameworks, systems and economies and balance, the critique playbook, and inventory and items.\n- [The interface layer](interface/) - 8 concepts. UX foundations, menus and screens and the HUD, transitions, onboarding and tutorials, dialogue and narrat",
  "url": "https://github.com/saschb2b/skills/blob/HEAD/skills/productivity/game-design/references/index.md",
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  "ns": "saschb2b",
  "versao": "0.2",
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  "topico": "media",
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  "created_at": "2026-09-08 22:07:22",
  "updated_at": "2026-09-08 22:07:22",
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  "payload": {
    "name": "saschb2b/skills:skills/productivity/game-design/references/index.md",
    "title": "Game design knowledge behind the game-design skill.",
    "version": "0.2",
    "okf_bundle_dir": "skills/productivity/game-design/references",
    "okf_index_path": "skills/productivity/game-design/references/index.md",
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  "volatil_em": "2026-09-13 18:07:16"
}