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motion-design

Applies motion design principles to create emotionally-driven, technically sound animations and transitions. Provides timing, easing, choreo

Open source Repository Open in the app JSON README (API)

About

Applies motion design principles to create emotionally-driven, technically sound animations and transitions. Provides timing, easing, choreography, and Disney animation principles adapted for UI. Use when creating animations, transitions, micro-interactions, loading states, page transitions, scroll-triggered effects, or any motion work. Works with CSS, Framer Motion, GSAP, Lottie, Spring, or any animation system.

Details

Kind
Agent skills
Topic
No topic detected
Publisher
lottiefiles
Origin
skillssh
Category
ferramentas
Stars
1,526
Forks
88
Last push
2026-05-18T11:30:13Z
Repository state
ativo
License
MIT
Added
2026-08-30 15:21:15
Updated
2026-09-11 01:03:08
Origin id
lottiefiles/motion-design-skill/motion-design

README

<p align="center">
  <img
    src="https://lottie.host/cdb5e749-f393-4333-ad23-8200f121e8d3/Z4sIS9xKDC.svg?v=1"
    alt="dotLottie Animation"
    width="550"
  />
</p>


# Motion Design Skill

Universal motion design principles for AI agents. Philosophy-first, implementation-agnostic.

Teaches agents to think like motion directors — choosing the right timing, easing, choreography, and emotional intent before writing a single line of animation code. Works with any animation system (CSS, Framer Motion, GSAP, Lottie, Spring, etc.).

## Install

```bash
npx skills add LottieFiles/motion-design-skill
```

Supports [40+ agents](https://skills.sh) including Claude Code, Cursor, Codex, GitHub Copilot, and more.

## What's included

**Core** (`SKILL.md`) — Quick reference with the 8-step checklist, motion personality archetypes, duration/easing tables, property selection guide, common patterns, and quality rules.

**Philosophy** (`director/`) — Deep dives into the three pillars, Disney's 12 principles adapted for UI, emotion-to-motion mapping, choreography, narrative structure, and context adaptation.

**Patterns** (`patterns/`) — Ready-to-use recipes for entrance/exit animations, state feedback (success, error, loading, hover), ambient/continuous motion, and multi-element choreography.

**Reference** (`reference/`) — Lookup tables for timing and easing, property selection guide, quality checklist, and troubleshooting common animation problems.

## When it activates

The skill activates when you're working on:

- UI animations (buttons, cards, modals, page transitions)
- Micro-interactions and feedback animations
- Loading, success, or error states
- Scroll-triggered or progress-based animations
- Establishing brand motion identity
- Multi-element choreography and sequencing

## Example prompts

```
Add a playful entrance animation to these card components
```

```
Create a loading → success → error state transition for this form submit button
```

```
Choreograph the entrance sequence for this dashboard — hero chart first, then stats cards, then sidebar
```

```
Review my animation code and suggest improvements based on motion design principles
```

## Skill structure

```
skills/motion-design/
├── SKILL.md                          # Main skill instructions (< 500 lines)
├── director/
│   ├── core-philosophy.md            # Three Pillars deep dive
│   ├── decision-framework.md         # Full decision pipeline
│   ├── disney-principles.md          # 12 principles, UI-adapted
│   ├── motion-personality.md         # 4 archetypes + brand identity
│   ├── emotion-mapping.md            # Emotion → motion translation
│   ├── choreography.md              # Multi-element coordination
│   ├── narrative-structure.md        # Micro-story framework
│   └── context-adaptation.md         # Platform, a11y, performance
├── patterns/
│   ├── entrance-exit.md              # Entrance/exit recipes
│   ├── state-feedback.md             # Success, error, loading, hover
│   ├── ambient-continuous.md         # Looping, breathing, parallax
│   └── multi-element.md             # Stagger + choreography recipes
└── reference/
    ├── timing-easing-tables.md       # Duration + easing lookups
    ├── property-selection.md         # Property communication guide
    ├── quality-checklist.md          # Evaluation criteria
    └── troubleshooting.md           # Animation smells + fixes
```

## License

MIT

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