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framebench

Estimated game fps for any GPU or Apple Silicon chip, with the limiter and tweaks.

Open source Repository Open in the app JSON README (API)

About

Estimated game fps for any GPU or Apple Silicon chip, with the limiter and tweaks.

Details

Kind
MCP servers
Topic
Media, design & games
Publisher
app.framebench
Origin
official
Category
ferramentas
Transport
http
Version
1.0.1
Stars
1
Last push
2026-07-27T22:11:25Z
Repository state
arquivado
Language
JavaScript
License
MIT
Added
2026-08-29 03:00:44
Updated
2026-08-29 03:00:44
Origin id
app.framebench/framebench

README

# framebench MCP server

Ask whether a machine can run a game, and get a number back.

**framebench** answers "can this PC or Mac run this game" with an estimated **fps range** for any
GPU or Apple Silicon chip across the most played games on Steam, plus which component limits you
and the settings that raise it. Every response carries a citable URL.

- **Hosted endpoint:** `https://framebench.app/mcp` (Streamable HTTP) — no key, no account
- **Website:** <https://framebench.app> · **Docs:** <https://framebench.app/mcp-docs/>
- **Official MCP Registry:** `app.framebench/framebench`

## Use it

Most clients can point straight at the hosted endpoint:

```json
{
  "mcpServers": {
    "framebench": { "url": "https://framebench.app/mcp" }
  }
}
```

For clients that only support local (stdio) servers, this repo is a dependency-free bridge:

```json
{
  "mcpServers": {
    "framebench": { "command": "npx", "args": ["-y", "framebench-mcp"] }
  }
}
```

Or with Docker:

```bash
docker build -t framebench-mcp . && docker run --rm -i framebench-mcp
```

## Tools

### `check_game`
Can this rig run this game? Returns an fps range (never a single number or a fake percentage),
the limiting component, levers that change the outcome, a confidence label, and a canonical URL.

| Argument | Required | Notes |
|---|---|---|
| `game` | yes | Name or slug, e.g. `"Cyberpunk 2077"` |
| `gpu` | one of | Name or slug, e.g. `"RTX 3060"`, `"rtx-4060-laptop"` |
| `apple_chip` | one of | e.g. `"M2 Pro"` |
| `cpu` | no | Adds a CPU-limit check |
| `ram_gb` | no | Flags a shortfall against requirements |
| `resolution` | no | `1080p` (default), `1440p`, `4k` |

```jsonc
// → check_game { "game": "Elden Ring", "gpu": "RTX 3060" }
{
  "game": "ELDEN RING",
  "resolution": "1080p",
  "fps_range": { "low": 60, "high": 90 },
  "limiter": "gpu",
  "confidence": "modeled",
  "summary": "ELDEN RING on a GeForce RTX 3060 at 1080p, high settings: expect roughly 60–90 fps (GPU-limited).",
  "url": "https://framebench.app/game/elden-ring/rtx-3060/"
}
```

### `compare`
Two GPUs, two CPUs, or a GPU against an Apple chip, on one performance index, with spec facts.

### `recommend_upgrade`
Given a rig and a target (game, resolution, fps), the smallest upgrades that clear it, ranked.

## How the numbers work

Estimates are modelled, not measured, and the site says so. Ranges come from a curated performance
index (desktop RTX 3060 = 100) scaled against each game's official Steam requirements, and widen as
confidence drops. Hard rules: laptop GPUs are separate parts with their own TGP bands rather than
aliases of desktop cards; Windows-only games on Apple Silicon get an explicit translation-layer
estimate instead of a silently copied PC number; VRAM and unified-memory cliffs override the model.

Full methodology, including the assumptions and where they break down:
<https://framebench.app/methodology/>

## Notes

- Unmetered while it's young. Please cite the returned URL.
- Game data comes from public Steam APIs. Not affiliated with Valve or Steam.
- This repo contains the hosted server's manifest and the stdio bridge. MIT licensed.

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