SpriteCook
Generate game assets with AI for 2D games, including sprites, tilesets, and animations.
Open source Repository Open in the app JSON README (API)
About
Generate game assets with AI for 2D games, including sprites, tilesets, and animations.
Details
- Kind
- MCP servers
- Topic
- Media, design & games
- Publisher
- ai.spritecook
- Origin
- official
- Category
- ferramentas
- Transport
- http
- Version
- 0.2.17
- Stars
- 4
- Forks
- 1
- Last push
- 2026-08-17T20:42:29Z
- Repository state
- ativo
- Language
- JavaScript
- License
- MIT
- Added
- 2026-08-29 03:00:41
- Updated
- 2026-08-29 03:00:41
- Origin id
ai.spritecook/generate
README
# spritecook-mcp
Connect your AI agent (Cursor, VS Code, Claude, Codex, Grok Build, and others) to [SpriteCook](https://spritecook.ai) for AI-powered pixel art and game asset generation.
## Quick Setup
```bash
npx spritecook-mcp setup
```
This will:
1. **Detect** your installed AI clients, including Grok Build
2. **Authenticate** with an API key where required; Grok Build uses host-managed OAuth
3. **Configure** MCP connections automatically
4. **Install** an optional agent skill for smarter AI integration
The optional skills include current guidance for asynchronous job polling, canonical `sprite_url` output, model discovery, GPT-Image-2 quality settings, guided character workflows, saved presets, multi-image style guide references, local-file uploads, background cleanup, asset organization and recovery, and Godot-ready character exports.
## What You Get
After setup, your AI agent can generate pixel art and game assets directly:
> "Generate a 64x64 pixel art sword sprite"
> "Create a character sprite sheet for my platformer game"
> "Make a set of potion icons with transparent backgrounds"
> "Use my character preset for a new idle sprite"
> "Import this local boss PNG, then animate it with a slow idle motion"
> "Remove the background from this character asset and give me the transparent PNG"
> "Rename the generated sword asset to Iron Sword Pickup"
## Manual Configuration
If you prefer to configure manually, add this to your editor's MCP config:
**Cursor** (`.cursor/mcp.json`):
```json
{
"mcpServers": {
"spritecook": {
"url": "https://api.spritecook.ai/mcp/",
"headers": { "Authorization": "Bearer YOUR_API_KEY" }
}
}
}
```
**VS Code** (`.vscode/settings.json`):
```json
{
"mcp": {
"servers": {
"spritecook": {
"type": "http",
"url": "https://api.spritecook.ai/mcp/",
"headers": { "Authorization": "Bearer YOUR_API_KEY" }
}
}
}
}
```
**Grok Build** (`.grok/config.toml` or `~/.grok/config.toml`):
```toml
[mcp_servers.spritecook]
url = "https://api.spritecook.ai/mcp/oauth"
enabled = true
tool_timeout_sec = 6000
```
Open `/mcps` in Grok Build and authenticate `spritecook`. Grok stores and refreshes OAuth credentials without exposing them to the model. If tools do not appear, run `grok mcp doctor spritecook` and `grok inspect`.
The repository also includes a root `.mcp.json` for a Grok Build marketplace submission. Publishing the marketplace listing is a separate release step.
## Environment Variables
- `SPRITECOOK_API_URL` - Override the API base URL (for local development)
## Links
- [SpriteCook](https://spritecook.ai) - AI game asset generator
- [API Documentation](https://spritecook.ai/docs) - Full API reference
- [Get API Key](https://app.spritecook.ai) - Sign up and manage API keys