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published by hatayama

50 listings on this page, in order of arrival. Each one has its own page with README, repository facts and source links.

  1. uloop-execute-dynamic-code ★ 561
    Execute C# code dynamically in Unity Editor via uloop CLI. Use for editor automation: (1) Prefab/material wiring and AddComponent operations
  2. uloop-get-provider-details ★ 561
    Get Unity Search provider details via uloop CLI. Use when you need to: (1) Discover available search providers, (2) Understand search capabi
  3. uloop-hello-world ★ 561
    Sample hello world tool via uloop CLI. Use when you need to test the MCP tool system or see an example of custom tool implementation.
  4. uloop-find-game-objects ★ 561
    Find GameObjects with search criteria via uloop CLI. Use when you need to: (1) Locate GameObjects by name pattern, (2) Find objects by tag o
  5. uloop-focus-window ★ 561
    Bring Unity Editor window to front via uloop CLI. Use when you need to: (1) Focus Unity Editor before capturing screenshots, (2) Ensure Unit
  6. uloop-control-play-mode ★ 561
    Control Unity Editor play mode via uloop CLI. Use when you need to: (1) Start play mode for testing, (2) Stop play mode after testing, (3) P
  7. uloop-unity-search ★ 561
    Search Unity project via uloop CLI. Use when you need to: (1) Find assets by name or type (scenes, prefabs, scripts, materials), (2) Search
  8. uloop-find-game-objects ★ 561
    Find GameObjects with search criteria via uloop CLI. Use when you need to: (1) Locate GameObjects by name pattern, (2) Find objects by tag o
  9. uloop-clear-console ★ 561
    Clear Unity console logs via uloop CLI. Use when you need to: (1) Clear the console before running tests, (2) Start a fresh debugging sessio
  10. uloop-screenshot ★ 561
    Take a screenshot of Unity Editor windows and save as PNG image. Use when you need to: (1) Screenshot the Game View, Scene View, Console, In
  11. uloop-get-provider-details ★ 561
    Get Unity Search provider details via uloop CLI. Use when you need to: (1) Discover available search providers, (2) Understand search capabi
  12. uloop-get-hierarchy ★ 561
    Get Unity Hierarchy structure via uloop CLI. Use when you need to: (1) Inspect scene structure and GameObject tree, (2) Find GameObjects and
  13. uloop-compile ★ 561
    Compile Unity project via uloop CLI. Use when you need to: (1) Verify C# code compiles successfully after editing scripts, (2) Check for com
  14. uloop-control-play-mode ★ 561
    Control Unity Editor play mode via uloop CLI. Use when you need to: (1) Start play mode for testing, (2) Stop play mode after testing, (3) P
  15. uloop-run-tests ★ 561
    Execute Unity Test Runner via uloop CLI. Use when you need to: (1) Run unit tests (EditMode tests), (2) Run integration tests (PlayMode test
  16. uloop-clear-console ★ 561
    Clear Unity console logs via uloop CLI. Use when you need to: (1) Clear the console before running tests, (2) Start a fresh debugging sessio
  17. uloop-run-tests ★ 561
    Execute Unity Test Runner via uloop CLI. Use when you need to: (1) Run unit tests (EditMode tests), (2) Run integration tests (PlayMode test
  18. uloop-get-logs ★ 561
    Retrieve Unity Console logs via uloop CLI. Use when you need to: (1) Check for errors or warnings after operations, (2) Debug runtime issues
  19. uloop-get-logs ★ 561
    Retrieve Unity Console logs via uloop CLI. Use when you need to: (1) Check for errors or warnings after operations, (2) Debug runtime issues
  20. uloop-get-logs ★ 561
    Retrieve Unity Console logs via uloop CLI. Use when you need to: (1) Check for errors or warnings after operations, (2) Debug runtime issues
  21. uloop-compile-hatayama-uloopmcp ★ 561
    Compile Unity project via uloop CLI. Use when you need to: (1) Verify C# code compiles successfully after editing scripts, (2) Check for com
  22. uloop-find-game-objects ★ 561
    Find GameObjects with search criteria via uloop CLI. Use when you need to: (1) Locate GameObjects by name pattern, (2) Find objects by tag o
  23. uloop-execute-dynamic-code ★ 561
    Execute C# code dynamically in Unity Editor via uloop CLI. Use for editor automation: (1) Prefab/material wiring and AddComponent operations
  24. uloop-compile ★ 561
    Compile Unity project via uloop CLI. Use when you need to: (1) Verify C# code compiles successfully after editing scripts, (2) Check for com
  25. uloop-get-menu-items ★ 561
    Retrieve Unity MenuItems via uloop CLI. Use when you need to: (1) Discover available menu commands in Unity Editor, (2) Find menu paths for
  26. uloop-get-provider-details ★ 561
    Get Unity Search provider details via uloop CLI. Use when you need to: (1) Discover available search providers, (2) Understand search capabi
  27. uloop-compile ★ 561
    Compile Unity project via uloop CLI. Use when you need to: (1) Verify C# code compiles successfully after editing scripts, (2) Check for com
  28. uloop-control-play-mode ★ 561
    Control Unity Editor play mode via uloop CLI. Use when you need to: (1) Start play mode for testing, (2) Stop play mode after testing, (3) P
  29. uloop-get-provider-details ★ 561
    Get Unity Search provider details via uloop CLI. Use when you need to: (1) Discover available search providers, (2) Understand search capabi
  30. uloop-execute-menu-item-hatayama-uloopmcp ★ 561
    Execute Unity MenuItem via uloop CLI. Use when you need to: (1) Trigger menu commands programmatically, (2) Automate editor actions (save, b
  31. uloop-focus-window ★ 561
    Bring Unity Editor window to front via uloop CLI. Use when you need to: (1) Focus Unity Editor before capturing screenshots, (2) Ensure Unit
  32. uloop-find-game-objects ★ 561
    Find GameObjects with search criteria via uloop CLI. Use when you need to: (1) Locate GameObjects by name pattern, (2) Find objects by tag o
  33. uloop-get-hierarchy ★ 561
    Get Unity Hierarchy structure via uloop CLI. Use when you need to: (1) Inspect scene structure and GameObject tree, (2) Find GameObjects and
  34. uloop-execute-dynamic-code ★ 561
    Execute C# code dynamically in Unity Editor via uloop CLI. Use for editor automation: (1) Prefab/material wiring and AddComponent operations
  35. uloop-execute-menu-item ★ 561
    Execute Unity MenuItem via uloop CLI. Use when you need to: (1) Trigger menu commands programmatically, (2) Automate editor actions (save, b
  36. uloop-get-hierarchy ★ 561
    Get Unity Hierarchy structure via uloop CLI. Use when you need to: (1) Inspect scene structure and GameObject tree, (2) Find GameObjects and
  37. uloop-clear-console ★ 561
    Clear Unity console logs via uloop CLI. Use when you need to: (1) Clear the console before running tests, (2) Start a fresh debugging sessio
  38. uloop-execute-dynamic-code-hatayama-uloopmcp ★ 561
    Execute C# code dynamically in Unity Editor via uloop CLI. Use for editor automation: (1) Prefab/material wiring and AddComponent operations
  39. uloop-focus-window ★ 561
    Bring Unity Editor window to front via uloop CLI. Use when you need to: (1) Focus Unity Editor before capturing screenshots, (2) Ensure Unit
  40. uloop-execute-menu-item ★ 561
    Execute Unity MenuItem via uloop CLI. Use when you need to: (1) Trigger menu commands programmatically, (2) Automate editor actions (save, b
  41. uloop-unity-search ★ 561
    Search Unity project via uloop CLI. Use when you need to: (1) Find assets by name or type (scenes, prefabs, scripts, materials), (2) Search
  42. uloop-get-hierarchy ★ 561
    Get Unity Hierarchy structure via uloop CLI. Use when you need to: (1) Inspect scene structure and GameObject tree, (2) Find GameObjects and
  43. uloop-get-menu-items ★ 561
    Retrieve Unity MenuItems via uloop CLI. Use when you need to: (1) Discover available menu commands in Unity Editor, (2) Find menu paths for
  44. uloop-get-menu-items ★ 561
    Retrieve Unity MenuItems via uloop CLI. Use when you need to: (1) Discover available menu commands in Unity Editor, (2) Find menu paths for
  45. uloop-control-play-mode ★ 561
    Control Unity Editor play mode via uloop CLI. Use when you need to: (1) Start play mode for testing, (2) Stop play mode after testing, (3) P
  46. uloop-focus-window ★ 561
    Bring Unity Editor window to front via uloop CLI. Use when you need to: (1) Focus Unity Editor before capturing screenshots, (2) Ensure Unit
  47. uloop-unity-search ★ 561
    Search Unity project via uloop CLI. Use when you need to: (1) Find assets by name or type (scenes, prefabs, scripts, materials), (2) Search
  48. uloop-get-menu-items ★ 561
    Retrieve Unity MenuItems via uloop CLI. Use when you need to: (1) Discover available menu commands in Unity Editor, (2) Find menu paths for
  49. uloop-clear-console ★ 561
    Clear Unity console logs via uloop CLI. Use when you need to: (1) Clear the console before running tests, (2) Start a fresh debugging sessio
  50. uloop-get-logs-hatayama-uloopmcp ★ 561
    Get Unity Console output including errors, warnings, and Debug.Log messages. Use when you need to: (1) Check for compile errors or runtime e