{
  "markdown": "﻿# UnrealEngine5-Skills\n\n[English](#english) | [中文](#中文)\n\n## English\n\nA practical Codex skill pack for Unreal Engine **5.6-5.8** projects.\n\nThis repository provides reusable skill workflows to help with:\n\n- Blueprint feature implementation\n- Gameplay C++ development\n- UI (UMG/Slate) tasks\n- Save/Load and replication\n- PCG procedural building generation\n- Debugging and validation\n- Performance and packaging checks\n- Architecture and module-boundary design\n\n### Skills Overview Screenshot\n\n![UE5 Skills Overview](./skills/assets/ue5-skills-overview.png)\n\n> Screenshot of the Codex Skills panel showing the installed UE5 skill set and enabled status (captured on March 3, 2026).\n\n![UE5 Skills List (AI Q&A - English)](./skills/assets/skills-list-ai-qa-en.png)\n\n> Screenshot of the UE5 skills list for AI Q&A (English version, captured on March 3, 2026).\n\n### Latest Update (August 2026)\n\nThe skill pack now supports UE5.6 through UE5.8. The UE5.8 pass was validated against an installed UE5.8.2 engine source tree while preserving the existing UE5.6/UE5.7 workflows.\n\nCompatibility-covered skills:\n\n- `ue5-auto-assistant`\n- `ue5-module-router`\n- `ue5-architecture`\n- `ue5-pcg-building`\n- `ue5-blueprint-workflow`\n- `ue5-cpp-gameplay`\n- `ue5-save-load-replication`\n- `ue5-world-interaction`\n- `ue5-ui-umg-slate`\n- `ue5-performance-packaging`\n- `ue5-debug-validation`\n\nWhat changed in this pass:\n\n- Expanded API anchors and compatibility notes to UE5.6-UE5.8\n- Updated UE5.8 PCG scheduler guidance to use execution-source APIs instead of deprecated component refresh calls\n- Added UE5.8-specific packaging, Incremental Cooking, Enhanced Input debugging, Iris, and PCG capability notes\n- Rebuilt the module index and routing table from UE5.8.2 engine source\n- Passed source-anchor validation on UE5.7.4 and UE5.8.2 while preserving the established UE5.6 compatibility path\n- Fixed skill validation on Windows CRLF checkouts\n- Added stage-contract sections to make workflows decision-complete\n- Converted failure handling into executable `symptom -> locate -> fix` checklists\n\n### Skill List\n\n- `ue5-auto-assistant`: default entry and intent-based routing\n- `ue5-module-router`: module name/alias based routing\n- `ue5-architecture`: module layout, Build.cs, ownership boundaries\n- `ue5-blueprint-workflow`: Blueprint graph edits and input-event workflows\n- `ue5-cpp-gameplay`: gameplay C++ patterns for UE5.6-5.8\n- `ue5-debug-validation`: issue triage and validation workflow\n- `ue5-performance-packaging`: runtime perf and pre-package checks\n- `ue5-save-load-replication`: SaveGame and multiplayer sync workflow\n- `ue5-ui-umg-slate`: UMG/Slate implementation guidance\n- `ue5-world-interaction`: pickups, spawners, overlap/trace interaction logic\n- `ue5-pcg-building`: PCG building generation, shape grammar, and runtime generation validation\n\n### Quick Start\n\n1. Start with `ue5-auto-assistant`.\n2. If module names appear, route with `ue5-module-router`.\n3. Execute the selected target skill workflow.\n\nMore details are in [skills/README.md](./skills/README.md).\n\n### Validation\n\nRun:\n\n```powershell\npython .\\skills\\scripts\\validate_skills.py\npython .\\skills\\scripts\\validate_engine_anchors.py --engine-root \"E:\\UEVersion\\UE_5.8\"\n```\n\nExpected output: `Validation OK` and `Engine anchor validation OK`\n\n### Risk Notice (Testing Stage)\n\nThis skill pack is currently in testing and iterative improvement stage.\nUse with caution in production projects.\n\n- Always back up your project before applying generated changes.\n- Validate in a sandbox/test branch first, then merge into production.\n- Review generated Blueprint/C++ changes before final integration.\n- Community contributions are welcome to improve prompts, workflows, and references.\n\n### License\n\nThis project is licensed under the MIT License. See [LICENSE](./LICENSE).\n\n## 中文\n\n这是一个面向 Unreal Engine **5.6-5.8** 的 Codex 技能包。\n\n仓库提供可复用的技能工作流，覆盖：\n\n- Blueprint 功能实现\n- Gameplay C++ 开发\n- UI（UMG/Slate）开发\n- 存档/读档与多人同步\n- PCG 程序化建筑生成\n- 调试与验证\n- 性能与打包检查\n- 架构与模块边界设计\n\n### Skills 总览截图\n\n![UE5 Skills 总览](./skills/assets/ue5-skills-overview.png)\n\n> 该图为 Codex Skills 面板截图，展示当前已安装的 UE5 技能集合及启用状态（截图时间：2026年3月3日）。\n\n![UE5 技能列表（AI问答-中文）](./skills/assets/skills-list-ai-qa-zh.png)\n\n> 该图为 UE5 技能列表（AI问答）中文截图（截图时间：2026年3月3日）。\n\n### 最新更新（2026年8月）\n\n技能包现已支持 UE5.6 到 UE5.8。本轮使用已安装的 UE5.8.2 引擎源码完成验证，同时保留原有 UE5.6/UE5.7 工作流。\n\n已覆盖兼容性的技能：\n\n- `ue5-auto-assistant`\n- `ue5-module-router`\n- `ue5-architecture`\n- `ue5-pcg-building`\n- `ue5-blueprint-workflow`\n- `ue5-cpp-gameplay`\n- `ue5-save-load-replication`\n- `ue5-world-interaction`\n- `ue5-ui-umg-slate`\n- `ue5-performance-packaging`\n- `ue5-debug-validation`\n\n本轮更新包括：\n\n- API 锚点和兼容说明扩展至 UE5.6-UE5.8\n- UE5.8 PCG 调度改用 Execution Source API，避免继续推荐已弃用的 Component Refresh API\n- 增加 UE5.8 打包、Incremental Cooking、Enhanced Input 调试、Iris 和 PCG 新能力说明\n- 使用 UE5.8.2 引擎源码重建模块索引和路由表\n- UE5.7.4 与 UE5.8.2 源码锚点校验通过，并保留既有 UE5.6 兼容路径\n- 修复 Windows CRLF 检出环境中的 Skill 校验问题\n- 阶段契约（保证流程可执行、可交付）\n- 可执行故障处理（症状 -> 定位 -> 修复）\n\n### 技能列表\n\n- `ue5-auto-assistant`：默认入口，按意图自动路由\n- `ue5-module-router`：按模块名/别名进行路由\n- `ue5-architecture`：模块划分、Build.cs 依赖、职责边界设计\n- `ue5-blueprint-workflow`：Blueprint 图表编辑与输入事件工作流\n- `ue5-cpp-gameplay`：UE5.6-5.8 Gameplay C++ 实现模式\n- `ue5-debug-validation`：问题排查与验证工作流\n- `ue5-performance-packaging`：运行时性能与打包前检查\n- `ue5-save-load-replication`：SaveGame 与多人同步工作流\n- `ue5-ui-umg-slate`：UMG/Slate UI 开发指导\n- `ue5-world-interaction`：拾取、生成器、Overlap/Trace 交互逻辑\n- `ue5-pcg-building`：PCG 建筑生成、Shape Grammar 与运行时生成验证\n\n### 快速开始\n\n1. 先从 `ue5-auto-assistant` 开始。\n2. 如果请求里出现模块名，使用 `ue5-module-router` 做精确路由。\n3. 按路由结果执行目标技能工作流。\n\n更多细节见 [skills/README.md](./skills/README.md)。\n\n### 校验\n\n运行：\n\n```powershell\npython .\\skills\\scripts\\validate_skills.py\npython .\\skills\\scripts\\validate_engine_anchors.py --engine-root \"E:\\UEVersion\\UE_5.8\"\n```\n\n期望输出：`Validation OK` 和 `Engine anchor validation OK`\n\n### 风险提示（测试阶段）\n\n当前技能包处于测试与持续迭代阶段，请谨慎在正式项目中使用。\n\n- 使用前请先做好项目备份。\n- 建议先在测试分支/沙盒环境验证，再合入正式分支。\n- 对自动生成的 Blueprint/C++ 改动进行人工复核后再集成。\n- 欢迎大家共同构建和完善本技能包（话术、工作流、参考资料）。\n\n### 许可证\n\n本项目采用 MIT License，详见 [LICENSE](./LICENSE)。\n",
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