{
  "markdown": "# Unity Skills\n\nA collection of reusable AI agent skills for Unity workflows. Compatible with Claude Code, GitHub Copilot, Cursor, Cline, and [50+ other agents](https://skills.sh).\n\n## Install\n\n```bash\nnpx skills add Unity-Technologies/skills\n```\n\n### Using Claude Code or Codex?\n\nInstall the [official Unity plugin](https://github.com/Unity-Technologies/unity-agent-plugin) instead. It ships these same skills as one package, so they update together and appear in the agent's own plugin and slash-command menus. See the plugin's README for the two install commands.\n\n## Usage\n\nOnce installed, your agent uses the relevant skill automatically when you ask it to do something in your Unity project. For example:\n\n> \"Add in-app purchases so players can buy a coin pack\"\n>\n> \"My pixel art looks blurry and jitters when the camera moves\"\n>\n> \"Create a hexagonal tile palette for my level\"\n>\n> \"Install Unity 6000.0.47f1 with the Android module\"\n\n## Works best with the Unity CLI\n\nMany skills drive your open Unity Editor directly instead of hand-editing scene and asset files. They do this through the [Unity CLI](https://docs.unity.com/en-us/unity-cli), which also installs Editors, creates projects, and runs builds and tests. Your agent can install it when a task needs it, and the Unity Hub installs it automatically. To set it up yourself, see [Use the Unity CLI](https://docs.unity.com/en-us/unity-cli/use-unity-cli).\n\n## Contributing\n\nThese skills are maintained by Unity and published here automatically, so this repo doesn't accept pull requests. See [CONTRIBUTING.md](CONTRIBUTING.md).\n\n## Issues and feedback\n\nFound a bug or have a suggestion? Post in the [Unity Discussions forum](https://discussions.unity.com/).\n",
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