{
  "markdown": "[![Listed on ClaudePluginHub](https://www.claudepluginhub.com/badge/spritecook-spritecook)](https://www.claudepluginhub.com/plugins/spritecook-spritecook?ref=badge)\n\n# SpriteCook Claude Plugin\n\nGenerate sprites, cohesive UI kits, textures, tilesets, and short animations from Claude Code or the Claude desktop app.\n\nSpriteCook gives Claude access to a hosted MCP server for game-art workflows. You can ask Claude to create pixel art, HD game assets, character animation sheets, autotile tilesets, and Godot-ready asset packages while it works inside your project.\n\n## What You Can Do\n\n- Generate pixel-art sprites, items, UI elements, textures, and HD game assets.\n- Build complete menus, HUDs, inventories, dialogs, and other cohesive UI systems from one shared concept.\n- Create tilesets for top-down, platformer, and isometric projects.\n- Animate existing SpriteCook assets into short looping sprite sheets.\n- Check generation jobs, credit balance, and recent assets.\n- Export generated character animations into Godot-friendly files.\n\n## Install\n\n### Claude Code\n\nClone this repo, then load the plugin from the checkout:\n\n```bash\ngit clone https://github.com/SpriteCook/claude-plugin.git\ncd claude-plugin\nclaude --plugin-dir .\n```\n\nThen inside Claude Code:\n\n- Run `/reload-plugins` after editing plugin files.\n- Run `/plugin validate` to check the manifest and components.\n- Start `claude --debug` if you want plugin load details.\n\n### Claude Desktop\n\nInstall the plugin locally from inside the app:\n\n```text\n/plugin install /path/to/claude-plugin\n```\n\nUse the path to your local checkout. Restart the app once, then complete the SpriteCook sign-in flow the first time you call a SpriteCook tool.\n\n## Try It\n\nAsk Claude:\n\n```text\nUse SpriteCook to generate a 64x64 transparent pixel-art slime enemy and save the result in my project.\n```\n\nOther useful prompts:\n\n- `Use SpriteCook to list my current image generation models and credit costs.`\n- `Use SpriteCook to generate a top-down mossy dungeon floor tileset.`\n- `Use SpriteCook to design an inventory-screen concept, extract reusable components, and finalize the UI kit.`\n- `Use SpriteCook to list my recent assets and inspect the newest one.`\n- `Use SpriteCook to check my credit balance.`\n- `Use SpriteCook to package my completed character animation run for Godot.`\n\n## What's Included\n\n- [`.claude-plugin/plugin.json`](.claude-plugin/plugin.json) - plugin manifest\n- [`.mcp.json`](.mcp.json) - hosted SpriteCook MCP server configuration\n- [`skills/`](skills) - bundled SpriteCook workflow skills:\n  - `spritecook-workflow-essentials`\n  - `spritecook-build-ui-kits`\n  - `spritecook-generate-sprites`\n  - `spritecook-generate-tilesets`\n  - `spritecook-animate-assets`\n  - `spritecook-upload-assets`\n  - `spritecook-use-presets`\n  - `spritecook-use-assets-in-godot`\n  - `spritecook-use-dual-grid-tilesets`\n- [`assets/`](assets) - plugin icon and branding\n\n## Authentication\n\nThe plugin connects to the hosted SpriteCook MCP endpoint:\n\n- `https://mcp.spritecook.ai/mcp/claude`\n\nClaude handles authentication through SpriteCook OAuth on first protected use. Do not paste SpriteCook API keys, OAuth tokens, cookies, or other secrets into Claude chat.\n\n## Known Limitations\n\n- Generation and animation tools spend SpriteCook credits.\n- Long-running jobs may return a queued or active status before completion; ask Claude to check the job status again.\n- Animation tools require an existing SpriteCook `asset_id`. Local images must be uploaded or imported through SpriteCook before animation.\n- Signed download URLs expire and can be refreshed by asking Claude to check the asset or job again.\n\n## Privacy and Support\n\n- Privacy policy: https://www.spritecook.ai/privacy\n- Plugin and MCP support: kimo@spritecook.ai\n- Privacy requests: privacy@spritecook.ai\n\n## License\n\nMIT\n",
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}