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  "body": "# Game production\n\nThe craft of producing a game's systems and content at scale with machine assistance,\nand proving the result is good enough to ship: the systems law a genre obeys, the\nbalance work that validates numbers before an engine ever runs them, the production\nline that carries a piece of content from brief to accepted, the generative asset\ncraft that makes model output engine-ready, the protocol for driving a live engine\nwithout lying about what happened, and the machine judgment that grades all of it\nagainst what shipped products actually look like.\n\nOne bundle on purpose. Design law, content pipeline, asset generation and engine\nintegration look separable, but they share one denylist — engine names, digital-content-\ncreation tools, generative model products — and they share the epistemic spine that\nruns through every category: a production claim is worth exactly the evidence behind\nit. The split test lives in `knowledge/README.md`; no category has earned it yet.\nCategories",
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