{
  "id": "okf_charlierix_cyberpunkmods_okf_okf_mods_re_caa47c0c",
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  "name": "Cyberpunk 2077 RED4EXT Mods — Game Mechanic Manipulation Patterns",
  "tagline": "Bundle OKF 0.1 · 8 conceitos · charlierix/CyberpunkMods",
  "body": "# Cyberpunk 2077 RED4EXT Mods — Game Mechanic Manipulation Patterns\n\nAn OKF knowledge bundle documenting how mods manipulate Cyberpunk 2077 game mechanics.\nConcepts are organized by **game system → manipulation approach**, not by mod name.\nEach concept file documents a technique (e.g., hit event wrapping, TweakDB damage record modification)\nand references the mods that demonstrate it.\n\n**521 source mods** analyzed across `/a0/usr/projects/okf_builder/sources/mods_red4ext`.\n**93 concept files** across **8 categories**.\n\n## Categories\n\n* [Combat](./combat/) — 9 concepts\n* [Economy](./economy/) — 6 concepts\n* [Media](./media/) — 8 concepts\n* [Player](./player/) — 17 concepts\n* [Systems](./systems/) — 22 concepts\n* [Ui](./ui/) — 20 concepts\n* [Vehicle](./vehicle/) — 6 concepts\n* [World](./world/) — 5 concepts\n\n## How to Use This Bundle\n\n1. Browse by category to find all manipulation patterns for a game system.\n2. Open a concept file to understand the technique and see representative mod ex",
  "url": "https://github.com/charlierix/CyberpunkMods/blob/HEAD/!okf/okf/mods_red4ext/index.md",
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  "source": "https://github.com/charlierix/CyberpunkMods",
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  "repo_slug": "charlierix/cyberpunkmods",
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  "pushed_at": "2026-09-05T03:50:28Z",
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  "created_at": "2026-09-08 22:13:12",
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    "name": "charlierix/CyberpunkMods:!okf/okf/mods_red4ext/index.md",
    "title": "Cyberpunk 2077 RED4EXT Mods — Game Mechanic Manipulation Patterns",
    "version": "0.1",
    "okf_bundle_dir": "!okf/okf/mods_red4ext",
    "okf_index_path": "!okf/okf/mods_red4ext/index.md",
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  "volatil_em": "2026-09-13 18:07:16"
}