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  "body": "# terrain-architect\n\nAn OKF v0.2 knowledge bundle. Every document below carries its own\n`type`, `status` and provenance in frontmatter; the trust tier a\nconsumer derives from `verified` is deliberately **unverified** on\nall but the documents a checker actually re-derives.\n\n# Entry point\n\n* [Terrain Architect](SKILL.md) - Principal terrain-generation architect, implementation guide, and citation oracle for procedural landscapes, heightfields, terrain node graphs, and their GPU/runtime substrate. Use as the self-contained terrain-algorithm source for advanced offline/pre-cooked, runtime, or hybrid game-engine/world generators: design, implement, review, debug, or attribute erosion, hydrology, geology, climate, biomes, materials, masks, scatter, tiling, LOD, square or hexagonal lattices (flat heightfields, hex maps, spherical planets), and realtime terrain. Real-world GIS/DEM/lidar data is a first-class pipeline input (base layer, hydro-enforcement, void-fill) — the tool is a generator, n",
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  "topico": "maps",
  "linguagem": "Python",
  "licenca": "",
  "repo_topics": "",
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}